Why STEM/STEAM? — Introduce students to the possibility of a career in the fields of science, technology, engineering, and math.
What? — Build in students the mindset of the scientist, technologist, engineer, and mathematician.
How? — STEM/STEAM All Day, Every Day
1) Introduce all students to "Design Thinking" — a methodical approach to design that can be applied to any subject area, any problem.
2) Engage students in studying all subject areas through real-world problems and challenges using a design process (e.g., you can use design process to generate a poem!).
3) Build the vocabulary of design thinking into the language of all classrooms.
4) Design curriculum in all subject areas to foster the STEM/STEAM mindsets.
IDE Corp.'s "Design Process" involves six interdependent steps.
Blog post — Design Process Is Just Good For Kids, and the World
Blog post — An Empathy-Driven Design Process
YouTube video — IDE's Design Process
YouTube video — A Culture of STEM
YouTube video of one of our clients — Bayonet Point STEM Magnet School
YouTube video of one of our clients — Centennial STEM Magnet School
MyQPortal PBL unit — Can a Frog, Turtle, and Fish Help Us?
MyQPortal PBL unit — A Place for Robots
MyQPortal PBL unit — Hydroelectric Power Source
Download the pdfs from MyQPortal for Creating a Culture of STEM LATIC and Creating a Culture of STEAM LATIC.
Consulting on designing a STEM/STEAM school
Curriculum design for STEM/STEAM schools
Remote workshops on design process, PBL, and taking an "all day, every day" approach to STEM/STEAM
Virtual Support Center (VSC) providing synchronous and asynchronous support to teachers across the school year as they implement a STEM/STEAM approach to teaching; see demo site at vsc.idecorp.com
Virtual Learning Community (VLC) on topics related to STEM/STEAM — an online course in which teachers have flexibility over when they engage while still having access to consultants to help them in designing materials for their classrooms; VLCs for STEM/STEAM include:
"Creating a STEM/STEAM Culture in Your Classroom"
"Problem-Solving Through a Design Process"
"Designing Problem-Based Authentic Learning Units"